ARK · ITEM

Werewolf Mask Skin
- Item
- Base Game
A cosmetic hat skin that gives the wearer a werewolf appearance, spawnable via GFI code on any map.
Questions about the Werewolf Mask Skin (GFI PrimalItemSkin_WerewolfHat)? Ask the GameServersHub Discord for answers from real server owners. Updated .
Blueprint Path
Full blueprint path
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_WerewolfHat.PrimalItemSkin_WerewolfHat'"Spawn Commands
GFI Code
cheat gfi PrimalItemSkin_WerewolfHat 1 0 0About
The Werewolf Mask Skin is a head armor cosmetic that transforms the wearer's appearance into a werewolf. Like all skins, it applies a visual overlay to equipped headgear without affecting its stats or function.
Use the GFI code to spawn it directly into a player's inventory. Skins do not stack, so each spawn grants one skin regardless of the quantity parameter in the command.
Frequently Asked Questions
- Can I get the Werewolf Mask Skin without spawning it?
- Yes. The Werewolf Mask Skin can also be obtained through normal ARK: Survival Ascended progression. Admins usually spawn it for speed when testing, running events, or outfitting players, which is what the commands on this page are for.
- What's the full blueprint path of the Werewolf Mask Skin?
- The full blueprint path is
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_WerewolfHat.PrimalItemSkin_WerewolfHat'". Paste it into GiveItem to spawn the exact item:cheat GiveItem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_WerewolfHat.PrimalItemSkin_WerewolfHat'" 1 0 0. Copy it exactly, because the path is case sensitive and must keep its wrapping quotes. - How do I enable admin commands to spawn the Werewolf Mask Skin?
- In single-player, cheats are on by default. On a dedicated or hosted server, log in as admin first with
enablecheats <AdminPassword>, then run the Werewolf Mask Skin spawn command. Without admin access the console rejects it. - Does the Werewolf Mask Skin spawn command work in single-player and multiplayer?
- Yes, the command is identical in both. Single-player has cheats enabled by default; multiplayer just requires an admin login first. The Werewolf Mask Skin then spawns the same way.
- What's the difference between the Werewolf Mask Skin GFI code and its blueprint path?
- The GFI code
PrimalItemSkin_WerewolfHatis a short name for quick spawning; the blueprint path"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_WerewolfHat.PrimalItemSkin_WerewolfHat'"is the full engine reference used by GiveItem and spawn tools. Both point at the same Werewolf Mask Skin. - What do the numbers in the Werewolf Mask Skin spawn command mean?
- In
cheat gfi PrimalItemSkin_WerewolfHat 1 0 0, the code identifies the Werewolf Mask Skin, then the three numbers are quantity, quality, and blueprint flag (0 = item, 1 = blueprint). So it spawns one standard Werewolf Mask Skin. - What is the Werewolf Mask Skin class used for in mods or spawn tools?
- Spawn managers, loot-table editors, and RCON macros reference the Werewolf Mask Skin by its class
PrimalItemSkin_WerewolfHat_Cor GFIPrimalItemSkin_WerewolfHat. Both uniquely identify it in ARK: Survival Ascended. - Is the Werewolf Mask Skin a DLC item or part of the base game?
- The Werewolf Mask Skin is part of the base ARK: Survival Ascended game, so no DLC or map pack is required to spawn or craft it.
- How do I open the console to spawn the Werewolf Mask Skin?
- On PC, press Tab to open the admin console, paste the command, and press Enter. On Xbox and PlayStation, open the pause menu and use the on-screen command bar. Then drop in the Werewolf Mask Skin spawn code from this page.
- What is the Werewolf Mask Skin used for?
- The Werewolf Mask Skin is a head armor cosmetic that transforms the wearer's appearance into a werewolf. Like all skins, it applies a visual overlay to equipped headgear without affecting its stats or function.
- What is the admin command to spawn the Werewolf Mask Skin?
- Open the admin console and run
cheat gfi PrimalItemSkin_WerewolfHat 1 0 0. That gives you one Werewolf Mask Skin instantly. The three numbers after the code are quantity, quality, and blueprint flag. Raise the first to spawn a stack, or set the last to 1 to receive it as a blueprint instead of a finished item. Verified against the current ARK: ASA build as of June 28, 2026. - Is the Werewolf Mask Skin blueprint path case-sensitive?
- Yes.
"Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_WerewolfHat.PrimalItemSkin_WerewolfHat'"must be typed exactly, including capitalization and the wrapping quotes. Copy it from this page to avoid a typo that returns an empty spawn. - How do I spawn multiple Werewolf Mask Skin at once?
- Change the quantity argument, the first number after the code. For example
cheat gfi PrimalItemSkin_WerewolfHat 25 0 0spawns 25 of the Werewolf Mask Skin. Stacks respect the item's maximum stack size. - Can I spawn the Werewolf Mask Skin over RCON or on a dedicated server?
- Yes. Send the same command through RCON or your control-panel console:
cheat gfi PrimalItemSkin_WerewolfHat 1 0 0. If your tool already runs with admin context, drop the leading "cheat". It works the same on hosted, self-hosted, and RCON setups. - What's the Werewolf Mask Skin class name?
- The class name for the Werewolf Mask Skin is
PrimalItemSkin_WerewolfHat_C. Class names end in_Cand identify the item's blueprint at runtime, which makes them useful for spawn tools, mods, and RCON macros. - How do I add the Werewolf Mask Skin to a starter kit or loadout?
- Include
cheat gfi PrimalItemSkin_WerewolfHat 1 0 0in your server's kit or spawn script, and set the quantity argument to hand out multiples. Pair it with other item commands from the Codex to build a full loadout. - What does the Werewolf Mask Skin do in ARK: Survival Ascended?
- A cosmetic hat skin that gives the wearer a werewolf appearance, spawnable via GFI code on any map.
- Is the Werewolf Mask Skin spawn code on GameServersCodex accurate?
- Yes. The Werewolf Mask Skin's class name, GFI code, item ID, and blueprint path are reproduced exactly from the live game data and re-checked each patch, so you can copy them straight into your console.
- Which game is the Werewolf Mask Skin from?
- The Werewolf Mask Skin is from ARK: Survival Ascended. Every ID, code, and command on this page is specific to ARK: Survival Ascended and its current live build.
- Why isn't my Werewolf Mask Skin spawn command working?
- Check three things: admin access is enabled (
enablecheatson servers), the code is typed exactly (PrimalItemSkin_WerewolfHat), and all three trailing numbers are present. Copyingcheat gfi PrimalItemSkin_WerewolfHat 1 0 0directly from this page avoids the most common mistakes. - How do I spawn a higher-quality Werewolf Mask Skin?
- The second number is quality, where 0 is primitive and higher values roll toward ascendant.
cheat gfi PrimalItemSkin_WerewolfHat 1 100 0attempts a top tier Werewolf Mask Skin. Quality only affects items that support tiers; on others it's ignored. - What items are related to the Werewolf Mask Skin?
- See the Related section at the bottom of this page for items commonly used alongside the Werewolf Mask Skin, or open Browse Games to explore the full ARK: Survival Ascended database.
- Where can I copy the Werewolf Mask Skin spawn command?
- Use the copy buttons in the Spawn Commands and Blueprint Path sections near the top of this page. Each copies the full Werewolf Mask Skin command to your clipboard in one click, ready to paste into the console.
- What's the Werewolf Mask Skin GFI short code?
- The GFI code for the Werewolf Mask Skin is
PrimalItemSkin_WerewolfHat. GFI matches the item by its short blueprint name, socheat gfi PrimalItemSkin_WerewolfHat 1 0 0is the fastest way to spawn it without typing the full blueprint path. - How current is the Werewolf Mask Skin spawn info?
- The Werewolf Mask Skin entry was last verified on GameServersCodex on June 28, 2026. We track the live ARK: ASA build, so the IDs and commands here reflect the current patch.
- How do I spawn the Werewolf Mask Skin as a blueprint instead of a finished item?
- Set the final argument to 1:
cheat gfi PrimalItemSkin_WerewolfHat 1 0 1. The last number is the blueprint flag, where 0 gives the crafted item and 1 gives its blueprint (for craftable items; on items with no blueprint the flag is simply ignored).