ARK · ITEM

Boot Weights Skin
- Item
A cosmetic skin for boot weights that changes their appearance without affecting function or stats.
Questions about the Boot Weights Skin (GFI PrimalItemSkin_BootWeights)? Ask the GameServersHub Discord for answers from real server owners. Updated .
Blueprint Path
Full blueprint path
"Blueprint'/Game/Abyss/CoreBlueprints/Items/Armor/BootWeights/PrimalItemSkin_BootWeights.PrimalItemSkin_BootWeights'"Spawn Commands
GFI Code
cheat gfi PrimalItemSkin_BootWeights 1 0 0About
The Boot Weights Skin is a cosmetic override that alters the visual appearance of boot weights when applied. Like all skins, it does not stack, occupy weight, or modify the underlying item's mechanics, it is purely visual.
Spawn it with its GFI code using cheat gfi BootWeights 1 0 0. As a skin, it applies to an existing pair of boot weights in your inventory; it does not replace the original item.
Frequently Asked Questions
- Why isn't my Boot Weights Skin spawn command working?
- Check three things: admin access is enabled (
enablecheatson servers), the code is typed exactly (PrimalItemSkin_BootWeights), and all three trailing numbers are present. Copyingcheat gfi PrimalItemSkin_BootWeights 1 0 0directly from this page avoids the most common mistakes. - Which game is the Boot Weights Skin from?
- The Boot Weights Skin is from ARK: Survival Ascended. Every ID, code, and command on this page is specific to ARK: Survival Ascended and its current live build.
- How do I spawn the Boot Weights Skin as a blueprint instead of a finished item?
- Set the final argument to 1:
cheat gfi PrimalItemSkin_BootWeights 1 0 1. The last number is the blueprint flag, where 0 gives the crafted item and 1 gives its blueprint (for craftable items; on items with no blueprint the flag is simply ignored). - What is the Boot Weights Skin used for?
- The Boot Weights Skin is a cosmetic override that alters the visual appearance of boot weights when applied. Like all skins, it does not stack, occupy weight, or modify the underlying item's mechanics, it is purely visual.
- How do I add the Boot Weights Skin to a starter kit or loadout?
- Include
cheat gfi PrimalItemSkin_BootWeights 1 0 0in your server's kit or spawn script, and set the quantity argument to hand out multiples. Pair it with other item commands from the Codex to build a full loadout. - What is the class name for the Boot Weights Skin?
- The class name for the Boot Weights Skin is
PrimalItemSkin_BootWeights_C. Class names end in_Cand identify the item's blueprint at runtime, which makes them useful for spawn tools, mods, and RCON macros. - How do I spawn multiple Boot Weights Skin at once?
- Change the quantity argument, the first number after the code. For example
cheat gfi PrimalItemSkin_BootWeights 25 0 0spawns 25 of the Boot Weights Skin. Stacks respect the item's maximum stack size. - How do I spawn a higher-quality Boot Weights Skin?
- The second number is quality, where 0 is primitive and higher values roll toward ascendant.
cheat gfi PrimalItemSkin_BootWeights 1 100 0attempts a top tier Boot Weights Skin. Quality only affects items that support tiers; on others it's ignored. - What is the blueprint path for the Boot Weights Skin?
- The full blueprint path is
"Blueprint'/Game/Abyss/CoreBlueprints/Items/Armor/BootWeights/PrimalItemSkin_BootWeights.PrimalItemSkin_BootWeights'". Paste it into GiveItem to spawn the exact item:cheat GiveItem "Blueprint'/Game/Abyss/CoreBlueprints/Items/Armor/BootWeights/PrimalItemSkin_BootWeights.PrimalItemSkin_BootWeights'" 1 0 0. Copy it exactly, because the path is case sensitive and must keep its wrapping quotes. - Is the Boot Weights Skin spawn code on GameServersCodex accurate?
- Yes. The Boot Weights Skin's class name, GFI code, item ID, and blueprint path are reproduced exactly from the live game data and re-checked each patch, so you can copy them straight into your console.
- What items are related to the Boot Weights Skin?
- See the Related section at the bottom of this page for items commonly used alongside the Boot Weights Skin, or open Browse Games to explore the full ARK: Survival Ascended database.
- What's the difference between the Boot Weights Skin GFI code and its blueprint path?
- The GFI code
PrimalItemSkin_BootWeightsis a short name for quick spawning; the blueprint path"Blueprint'/Game/Abyss/CoreBlueprints/Items/Armor/BootWeights/PrimalItemSkin_BootWeights.PrimalItemSkin_BootWeights'"is the full engine reference used by GiveItem and spawn tools. Both point at the same Boot Weights Skin. - What is the Boot Weights Skin class used for in mods or spawn tools?
- Spawn managers, loot-table editors, and RCON macros reference the Boot Weights Skin by its class
PrimalItemSkin_BootWeights_Cor GFIPrimalItemSkin_BootWeights. Both uniquely identify it in ARK: Survival Ascended. - What is the admin command to spawn the Boot Weights Skin?
- Open the admin console and run
cheat gfi PrimalItemSkin_BootWeights 1 0 0. That gives you one Boot Weights Skin instantly. The three numbers after the code are quantity, quality, and blueprint flag. Raise the first to spawn a stack, or set the last to 1 to receive it as a blueprint instead of a finished item. Verified against the current ARK: ASA build as of June 28, 2026. - Can I get the Boot Weights Skin without spawning it?
- Yes. The Boot Weights Skin can also be obtained through normal ARK: Survival Ascended progression. Admins usually spawn it for speed when testing, running events, or outfitting players, which is what the commands on this page are for.
- How do I open the console to spawn the Boot Weights Skin?
- On PC, press Tab to open the admin console, paste the command, and press Enter. On Xbox and PlayStation, open the pause menu and use the on-screen command bar. Then drop in the Boot Weights Skin spawn code from this page.
- When was the Boot Weights Skin data last updated?
- The Boot Weights Skin entry was last verified on GameServersCodex on June 28, 2026. We track the live ARK: ASA build, so the IDs and commands here reflect the current patch.
- Does the Boot Weights Skin spawn command work in single-player and multiplayer?
- Yes, the command is identical in both. Single-player has cheats enabled by default; multiplayer just requires an admin login first. The Boot Weights Skin then spawns the same way.
- Where can I copy the Boot Weights Skin spawn command?
- Use the copy buttons in the Spawn Commands and Blueprint Path sections near the top of this page. Each copies the full Boot Weights Skin command to your clipboard in one click, ready to paste into the console.
- Is the Boot Weights Skin blueprint path case-sensitive?
- Yes.
"Blueprint'/Game/Abyss/CoreBlueprints/Items/Armor/BootWeights/PrimalItemSkin_BootWeights.PrimalItemSkin_BootWeights'"must be typed exactly, including capitalization and the wrapping quotes. Copy it from this page to avoid a typo that returns an empty spawn. - What is the Boot Weights Skin?
- A cosmetic skin for boot weights that changes their appearance without affecting function or stats.
- How do I enable admin commands to spawn the Boot Weights Skin?
- In single-player, cheats are on by default. On a dedicated or hosted server, log in as admin first with
enablecheats <AdminPassword>, then run the Boot Weights Skin spawn command. Without admin access the console rejects it. - What is the GFI code for the Boot Weights Skin?
- The GFI code for the Boot Weights Skin is
PrimalItemSkin_BootWeights. GFI matches the item by its short blueprint name, socheat gfi PrimalItemSkin_BootWeights 1 0 0is the fastest way to spawn it without typing the full blueprint path. - Can I spawn the Boot Weights Skin over RCON or on a dedicated server?
- Yes. Send the same command through RCON or your control-panel console:
cheat gfi PrimalItemSkin_BootWeights 1 0 0. If your tool already runs with admin context, drop the leading "cheat". It works the same on hosted, self-hosted, and RCON setups. - What do the numbers in the Boot Weights Skin spawn command mean?
- In
cheat gfi PrimalItemSkin_BootWeights 1 0 0, the code identifies the Boot Weights Skin, then the three numbers are quantity, quality, and blueprint flag (0 = item, 1 = blueprint). So it spawns one standard Boot Weights Skin.