ARK · CREATURE

Exo-Mek (Final Fight) Creature
- Creature
- Genesis
A special Genesis DLC boss-encounter variant of the Exo-Mek, used exclusively in the final fight sequence and identified by entity ID Exosuit_Character_BP_FinalFight_C.
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Creature ID
Entity / blueprint class
Exosuit_Character_BP_FinalFight_CBlueprint path
"Blueprint'/Game/Genesis2/Missions/ModularMission/FinalBattleAlt/Dinos/Exosuit_Character_BP_FinalFight.Exosuit_Character_BP_FinalFight'"Summon Commands
Wild (Summon)
admincheat Summon Exosuit_Character_BP_FinalFight_CTamed (GMSummon, level 150)
cheat GMSummon "Exosuit_Character_BP_FinalFight_C" 150Exact placement (SpawnDino)
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/FinalBattleAlt/Dinos/Exosuit_Character_BP_FinalFight.Exosuit_Character_BP_FinalFight'" 0 0 0 0About
The Exo-Mek (Final Fight) is a scripted, boss-encounter version of the Exo-Mek creature introduced in the Genesis DLC. It shares the Exo-Mek name tag with the standard variant but uses its own entity ID, Exosuit_Character_BP_FinalFight_C, making it a distinct entry in the game's creature registry.
Admins most commonly reference this entity when diagnosing final-fight event behavior, writing spawn overrides, or adjusting difficulty configs that target specific entity IDs. Because it is tied to a scripted sequence, spawning it outside that context may produce unpredictable results.
When targeting this creature in server configs or admin commands, use the full entity ID rather than the name tag to avoid accidentally affecting the standard Exo-Mek. This creature is classified under the Fantasy type within the Genesis DLC pool.
Frequently Asked Questions
- Which game is the Exo-Mek (Final Fight) Creature from?
- The Exo-Mek (Final Fight) Creature is from ARK: Survival Ascended. Every ID, code, and command on this page is specific to ARK: Survival Ascended and its current live build.
- How do I spawn a tamed Exo-Mek (Final Fight) Creature?
- Open the admin console and run
cheat GMSummon "Exosuit_Character_BP_FinalFight_C" 150. GMSummon spawns a tamed Exo-Mek (Final Fight) Creature at the given level (150 here); change the number to set the level. Verified against the current ARK: ASA build as of June 28, 2026. - When was the Exo-Mek (Final Fight) Creature data last updated?
- The Exo-Mek (Final Fight) Creature entry was last verified on GameServersCodex on June 28, 2026. We track the live ARK: ASA build, so the details here reflect the current patch.
- How do I spawn a wild Exo-Mek (Final Fight) Creature?
- Run
cheat Summon Exosuit_Character_BP_FinalFight_Cin the admin console. Summon spawns a wild, untamed Exo-Mek (Final Fight) Creature at your location. Use GMSummon instead if you want it pre-tamed. - What's the Exo-Mek (Final Fight) Creature blueprint path?
- The Exo-Mek (Final Fight) Creature blueprint path is
"Blueprint'/Game/Genesis2/Missions/ModularMission/FinalBattleAlt/Dinos/Exosuit_Character_BP_FinalFight.Exosuit_Character_BP_FinalFight'". Keep the wrapping quotes: SpawnDino and the other path-based admin commands need them to read the path as one argument. Verified against the current ARK: ASA build as of June 28, 2026. - How do I spawn the Exo-Mek (Final Fight) Creature over RCON or on a dedicated server?
- Send the same command through RCON or your control panel:
admincheat Summon Exosuit_Character_BP_FinalFight_C. Log in as admin first (enablecheats <AdminPassword>); if your tool already runs with admin context, drop the leading "cheat". - How do I spawn a Exo-Mek (Final Fight) Creature at an exact level and position?
- Run
admincheat SpawnDino "Blueprint'/Game/Genesis2/Missions/ModularMission/FinalBattleAlt/Dinos/Exosuit_Character_BP_FinalFight.Exosuit_Character_BP_FinalFight'" 0 0 0 0. SpawnDino takes the full blueprint path followed by spawn distance, Y offset, Z offset and level, so you can place the Exo-Mek (Final Fight) Creature precisely instead of dropping it on top of your character. - What type of creature is the Exo-Mek (Final Fight) Creature?
- The Exo-Mek (Final Fight) Creature is classified as a fantasy in ARK: Survival Ascended. The classification affects which spawn containers and taming rules apply to it.
- Is the Exo-Mek (Final Fight) Creature a DLC creature or part of the base game?
- The Exo-Mek (Final Fight) Creature is tied to the Genesis content, so that map or pack must be installed for it to appear naturally. Admins can still force-spawn it on any map with summon commands.
- What's the Exo-Mek (Final Fight) Creature entity ID?
- The creature ID for the Exo-Mek (Final Fight) Creature is
Exosuit_Character_BP_FinalFight_C. This is the blueprint class the game uses to identify it, and it's what admin summon commands take. - What is the Exo-Mek (Final Fight) Creature name tag for Game.ini?
- The Exo-Mek (Final Fight) Creature uses the name tag
Exo-Mek. That is the value per-dino server settings expect, such as spawn multipliers, taming overrides and stat multipliers inGame.ini. - What is the Exo-Mek (Final Fight) Creature used for?
- The Exo-Mek (Final Fight) is a scripted, boss-encounter version of the Exo-Mek creature introduced in the Genesis DLC. It shares the
Exo-Mekname tag with the standard variant but uses its own entity ID,Exosuit_Character_BP_FinalFight_C, making it a distinct entry in the game's creature registry. - What is the Exo-Mek (Final Fight) Creature?
- A special Genesis DLC boss-encounter variant of the Exo-Mek, used exclusively in the final fight sequence and identified by entity ID Exosuit_Character_BP_FinalFight_C.