ARK · COMMAND
SpawnExactDino
- Command
Spawns a creature with fully customized stats, imprinting, colors, saddle, and positioning—useful for testing, events, or restoring specific dinos.
Questions about the SpawnExactDino (syntax cheat SpawnExactDino <Blueprint> <Saddle Blueprint> <Saddle Quality> <Base Level> <Extra Levels> <Base Stats> <Added Stats> <Name> <Cloned> <Neutered> <Tamed Date> <Uploaded From> <Imprinter Name> <Imprinter ID> <Imprint Quality> <0> <Region Colors> <Creature ID> <Experience> <Spawn Distance> <Spawn Y> <Spawn Z>)? Ask the GameServersHub Discord for answers from real server owners. Updated .
Syntax
Console syntax
cheat SpawnExactDino <Blueprint> <Saddle Blueprint> <Saddle Quality> <Base Level> <Extra Levels> <Base Stats> <Added Stats> <Name> <Cloned> <Neutered> <Tamed Date> <Uploaded From> <Imprinter Name> <Imprinter ID> <Imprint Quality> <0> <Region Colors> <Creature ID> <Experience> <Spawn Distance> <Spawn Y> <Spawn Z>Arguments
- blueprint type: creature blueprint
- The blueprint path of the creature you wish to spawn.
- saddle blueprint type: item blueprint
- The blueprint path of the saddle you wish to spawn the creature with.
- saddle quality type: number
- A number. The quality of the saddle that the creature spawns with.
- base level type: number
- The total base level of the spawned mob. This value needs to be equal to the sum of Base Stats + 1.
- extra levels type: number
- The total "extra levels" of the spawned mob. This value needs to be equal to the sum of Added Stats + 1.
- base stats type: text
- The base stats of the spawned mob given as numbers in the following format and order: "Health, Stamina, Oxygen, Food, Weight, Melee Damage, Movement Speed, Crafting Skill". For example: "10,13,44,29,0,0,48,0".
- added stats type: text
- The domesticated stats of the spawned mob given as numbers in the following format and order: "Health, Stamina, Oxygen, Food, Weight, Melee Damage, Movement Speed, Crafting Skill". For example: "10,13,44,29,0,0,48,0".
- name type: text
- The name of the spawned creature.
- cloned type: boolean
- Specify 0 here to set the spawned creature as not cloned, specify 1 here to set the spawned creature as cloned.
- neutered type: boolean
- Specify 0 here to set the spawned creature as not neutered, specify 1 here to set the spawned creature as neutered.
- tamed date type: text
- The date the creature was tamed.
- uploaded from type: text
- The location the creature was uploaded from.
- imprinter name type: text
- The name of the player to imprint on the dino (in quotation marks).
- imprinter id type: ue4 id
- The UE4 ID of the player who is imprinted on the dino.
- imprint quality type: number
- The quality of the imprint on the spawned creature.
- 0 type: number
- This argument should be set to 0. We're not too sure what it does yet, but it is needed for the command to work.
- region colors type: text
- The color of each region of the spawned creature, given as color IDs (numbers) in the following format and order: "Region 0, Region 1, Region 2, Region 3, Region 4, Region 5". For example: "12,49,103,45,103,1". If left as "", the spawned creature will have random colors.
- creature id type: number
- The ID of the spawned creature. Best left as 0 as this will make Ark generate an ID for the creature.
- experience type: number
- The amount of experience the spawned creature has.
- spawn distance type: number
- The distance in front of your character that the creature should be spawned.
- spawn y type: number
- The distance to the right (positive) or left (negative) of your character that the creature should be spawned.
- spawn z type: number
- The distance above (positive) or below (negative) your character that the creature should be spawned.
About
SpawnExactDino gives you granular control over every aspect of a spawned creature. Instead of a wild dino with random stats, you specify base and added stats, imprint quality, saddle, colors, level, experience, name, and even the imprinter. Use it to recreate a lost tamed creature, spawn a perfectly optimized test dino, or populate an event arena with identical mounts.
The command requires careful formatting. Base and added stats are comma-separated in the order: Health, Stamina, Oxygen, Food, Weight, Melee Damage, Movement Speed, Crafting Skill. Region colors are also comma-separated (Region 0, 5). The base level must equal the sum of base stats plus 1; extra levels must equal the sum of added stats plus 1. Set the unknown middle argument to 0 and the creature ID to 0 to let the server auto-assign it.
Spawn distance, Y, and Z determine where the dino appears relative to your character, useful for keeping it out of walls or terrain. Leave saddle blueprint empty if you don't want one, and use 0 for imprinter ID if no imprint is needed.
Frequently Asked Questions
- Which game is the SpawnExactDino from?
- The SpawnExactDino is from ARK: Survival Ascended. Every ID, code, and command on this page is specific to ARK: Survival Ascended and its current live build.
- How do I enable admin commands to run SpawnExactDino?
- In single-player, cheats are on by default. On a dedicated or hosted server, log in as admin with
enablecheats <AdminPassword>first, then runcheat SpawnExactDino <Blueprint> <Saddle Blueprint> <Saddle Quality> <Base Level> <Extra Levels> <Base Stats> <Added Stats> <Name> <Cloned> <Neutered> <Tamed Date> <Uploaded From> <Imprinter Name> <Imprinter ID> <Imprint Quality> <0> <Region Colors> <Creature ID> <Experience> <Spawn Distance> <Spawn Y> <Spawn Z>. Without admin access the console rejects it. - Can I run the SpawnExactDino command over RCON?
- Yes. Send
cheat SpawnExactDino <Blueprint> <Saddle Blueprint> <Saddle Quality> <Base Level> <Extra Levels> <Base Stats> <Added Stats> <Name> <Cloned> <Neutered> <Tamed Date> <Uploaded From> <Imprinter Name> <Imprinter ID> <Imprint Quality> <0> <Region Colors> <Creature ID> <Experience> <Spawn Distance> <Spawn Y> <Spawn Z>through RCON or your control-panel console. If the connection already runs with admin context, omit the leading "cheat". It works the same on hosted, self-hosted, and RCON setups. - What is the syntax for the SpawnExactDino command?
- The syntax is
cheat SpawnExactDino <Blueprint> <Saddle Blueprint> <Saddle Quality> <Base Level> <Extra Levels> <Base Stats> <Added Stats> <Name> <Cloned> <Neutered> <Tamed Date> <Uploaded From> <Imprinter Name> <Imprinter ID> <Imprint Quality> <0> <Region Colors> <Creature ID> <Experience> <Spawn Distance> <Spawn Y> <Spawn Z>. Open the admin console, paste it, replace any<placeholders>with real values, and press Enter. Verified against the current ARK: ASA build as of August 8, 2026. - When was the SpawnExactDino data last updated?
- The SpawnExactDino entry was last verified on GameServersCodex on August 8, 2026. We track the live ARK: ASA build, so the details here reflect the current patch.
- What is the SpawnExactDino used for?
- SpawnExactDino gives you granular control over every aspect of a spawned creature. Instead of a wild dino with random stats, you specify base and added stats, imprint quality, saddle, colors, level, experience, name, and even the imprinter. Use it to recreate a lost tamed creature, spawn a perfectly optimized test dino, or populate an event arena with identical mounts.
- What is the SpawnExactDino?
- Spawns a creature with fully customized stats, imprinting, colors, saddle, and positioning, useful for testing, events, or restoring specific dinos.
- What arguments does the SpawnExactDino command take?
- The SpawnExactDino command takes 22 arguments: blueprint type: creature blueprint, saddle blueprint type: item blueprint, saddle quality type: number, base level type: number, extra levels type: number, base stats type: text, added stats type: text, name type: text, cloned type: boolean, neutered type: boolean, tamed date type: text, uploaded from type: text, imprinter name type: text, imprinter id type: ue4 id, imprint quality type: number, 0 type: number, region colors type: text, creature id type: number, experience type: number, spawn distance type: number, spawn y type: number, spawn z type: number. See the Arguments section on this page for what each one does.